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SAMPLE RESUME
Quality Assurance Manager, Gaming
PROFILE
- 5 years of experience in
quality assurance testing console, PC and online games and
software.
- 4 years of experience hiring,
training and supervising QA teams of up 60.
- 4 years of process improvement
experience: designing test plans & developing company
QA standards.
- 2 years of project management
bringing over 20 products through lifecycle.
- C++ programming, Java scripting
and UNIX system administration.
SKILLS
Testing Experience
Compatibility testing
with platforms, processors, video cards and sound cards;
designing detailed test plans and scenarios; editing design
documents and manuals; testing Internet message boards,
driver downloads, anti-piracy, browser compatibility; validating
problem areas (DEBUG) using GNU (gdb) or in-house tools;
C++ compiling, archiving, library creation and program documentation;
White Box & Black Box testing; game play and balancing
issues; demo, patches and multiplayer games; online beta
testing (Neverwinter Nights, Darksun, Ultima, Everquest);
localization: German, French, Swedish, Spanish, Japanese,
Italian, Dutch; ISO, IEEE.
Languages & Apps
C++, Java, Shell Scripting (Korn), HTML; Silk, WinRunner,
TestDirector, Dreamweaver, Photoshop, FilemakerPro 5, Word,
Excel, PowerPoint, Outlook
Platforms
Unix, Linux, Solaris 8, Windows XP/NT/ME/2000/98/95, Mac,
Internet
General Skills Installation, customization, configuration,
troubleshooting and operating PC hardware, software, networks
and operating systems (Win95, Win98, WinNT, Win2000 and
UNIX based systems: Solaris 8, Linux)
WORK HISTORY
INSOMNIAC GAMES
QA Manager (2003-Present)
Manage a staff of four to six console game testers.
KONAMI
QA Contractor (2002)
Performed standard QA process during the lifecycle of projects
and all PAL versions. Updated Filemaker 5 bugbases. Performed
compatibility and localization testing of PC SKUs (sound
and video cards, Windows 98, 2K, ME, XP). Products: Silent
Hill 2 (PC), Frogger Beyond (PC, XBOX, PS2, Nintendo), Shadow
of Destiny (PC).
RED STORM/UBI SOFT
Senior QA Lead (2000-2001)
Managed team of 30 testers, serving as a liaison to developers,
production, marketing, legal and executive management; tracked
team production milestones, charting team progress in building
out the product from alpha to beta releases. Defined structure
and processes of QA department, designing and implementing
company QA strategy. Performed internal testing, external
beta software deployment and internal and external user
bug tracking. Wrote test plans, edited manuals, performed
database management, implemented DeBug scripts, performed
general scripting, archived builds, games and old software
versions and performed hardware and software maintenance.
Educated team members about product lifecycle (production,
marketing and development), enhancing employee understanding
of the production process and empowering members to make
informed decisions. Products: Warlords Battlecry, Chessmaster
8000, Pools of Radiance II, Myst: Exile, Earth 2150 &
Moon Project, Panzer General.
HASBRO INTERACTIVE/MICROPROSE
QA Lead/Production Assistant (1999, contract)
Floating QA Lead for 40-person testing department. Managed
QA labor, charting and tracking team milestones, writing
test plans, editing manuals and designing project flowcharts.
Served as liaison between developers and QA/production.
Products: Mechwarrior3, Mech3 Pirate's Moon, GP500, Grand
Prix World, Kid's Tetris.
ELECTRONIC ARTS
QA Lead (1999, contract)
Lead tester for System Shock 2 and Alpha Centauri localization.
Managed QA labor, serving as team liaison to game developers.
Demonstrated games for visiting investors and managers.
Wrote test plans, edited manuals, managed databases, implemented
DeBug scripts, performed hardware and software maintenance
for project leads. Worked in direct contact with Looking
Glass Studios to resolve communication issues. Products:
System Shock 2, Alpha Centauri, The Sims, Road Rash (PSX),
Nascar.
MAXIS
QC Supervisor (1998-1999, contract)
Directed QC testing throughout the lifecycle of the product.
Supervised QC/Black Box testing group. Wrote test plans,
edited manuals, performed database management, implemented
DeBug scripts, performed hardware and software maintenance
for project leads. Took data from Quality Control and brought
it to QA, training 16 people to the QA testing level. Products:
SimCity 3000, Motorcross (PSX).
EDUCATION
UNIX & OOP/C++ Certificate
Program, SFSU (2002)
Java & Java Scripts Certificate, SATI (2002)
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