SAMPLE RESUME
Information Architect
"A linguist? In this economy?
You've got to be kidding!"
Someone recently told me that
the economy sucks right now. Sure it doesif you're a
23-year-old marketing associate with a Liberal Arts degree.
I have five years of experience developing formal grammars
for Natural Language applications and ten years of artistic
experience with graphic arts and design. I've been a product
developer, a project manager, a 3D modeler and an asset librarian.
I've developed and indexed databases, created CRM dictionaries,
performed QA work, written tech specs and user interface documents,
and built complex information architecture systems. I'm not
worried about finding a job ... I just want to find the right
job.
A slightly befuddled artist
by nature, I nonetheless succeed in arriving at work every
day fully dressed and on time. I work hard for eight to twelve
hours, stumble home, bathe, and do it all again the next day.
Sometimes I even find time to produce sculpture, homegrown
vegetables and graphic design work. I'm smart, quick and crafty,
but I refuse to boast about my unnaturally high standardized
test scores.*
Positions Sought: Information
Architect, Editor, Project Linguist or Technical Writer.
Industries of Interest: Web Design, Gaming, CRM, Technology,
Internet, Software, Publishing.
Employment Status: Full-time or contract. US Citizen.
Bay Area only. No relocation.
Staff Positions
Product Development
Project linguist for natural-language query application
development team. Used principles of linguistic theory to
standardize grammar rule-writing format, organization and
naming conventions. Created reusable and custom dictionaries.
Built reusable sets of grammar rules covering content verticals.
Wrote functional specifications for application. Helped programmers
develop appropriate levels of parser power and features. Advised
programmers during user interface design phase. Tracked bugs
and wrote bug reports. Helped develop project plan for training
support personnel in application usage.
Knowledgebase and Demo
Production
Organized content into discrete query responses. Extracted
project-specific vocabulary and incorporated it into custom
dictionaries. Created website-specific grammars for application
demos. Produced, maintained and updated a custom test-product
application to handle queries for the Human Resources department.
Wrote queries to test application performance. Analyzed user
logs and adjusted grammars to better respond to user queries.
Custom Knowledgebase
Creation
Reviewed client sites and estimated project hours for
content development. Examined user behavior to determine content
gaps on client sites. Developed user-interface recommendations
and custom dictionary for each project. Improved linguistic
representations. Wrote "Question Architecture Document"
summarizing project structure for design team. Clients included
Dell, HP, Compaq & Network Solutions.
Project Leadership
Supervised daily activities of three editors. Served as
editorial team liaison to client. Created project timelines
and routinely hit deadlines. Maintained and enforced editorial
standards and best practices. Mentored and gave supplementary
training as needed.
Quality Assurance
Worked with test leads to developed test plans. Created test
cases for automated and non-automated testing of content.
Identified content bugs with test lead and assigned bug severity
levels. Fine-tuned question-matching architecture based on
daily integrated test case behavior. Replicated bugs and wrote
bug reports. Tested software and user interface for content
tool suite shipped to corporate partners on CD.
Blue
Planet Software
Production Assistant & Asset Librarian (1998–1999)
Managed and tracked assets
for a CD-ROM adventure game, including concept art, 3D set
and character files, sound and motion files. Maintained multiple
assets databases for the project; held primary responsibility
for archiving and retrieving assets. Assisted in project art
production including lighting, setting cameras and set modeling.
Freelance Projects
Freelance 3D Modeler/Artist
Designed and built 3D computer models for games, and web-based
projects for numerous companies, including Oak
Technologies, Worlds,
Inc. and Electric
Communities (1996–1998).
Link Tank
Researched and reviewed websites for a special-topic web
directory (1997).
Editor & Designer
With my coeditors, conceived, designed and produced seven
issues of Fat Girl,
a 2,000-circulation niche magazine that received national
attention. Duties included page layout, writing editorials
and soliciting, accepting, editing and/or rejecting content
(1994–1997).
Artist & Business Owner
Started and maintained small art business selling my artwork
and graphic designer services (1993–Present).
Skills
Quark, Photoshop, Illustrator,
3D Studio Max, Debabblizer, Flash, Dreamweaver, HTML, Fontographer,
JavaScript, Word, Excel, PowerPoint, Outlook, Access, Filemaker.
PC and Mac. General office skills. Strong knowledge of syntax,
semantics and formal logic. Rigorous analytical abilities.
Love of complex problem solving. Learn new tasks and skills
easily. Stellar writing and communications skills. Excellent
at sneaky Internet research.
Education
UC Santa Cruz, Bachelor
of Arts: Linguistics (1990). Graduated with honors, Phi
Beta Kappa.
Graduate coursework in syntax, semantics and phonology (thesis
pending).
*But I will tell you what I scored on my SATs if you ask me
very nicely
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